



Please note that, except for Infants, you are NOT changing any ability scores. When your age is changed in this way your character changes as described below. When a creature is affected by magic which changes its age, it will typically make it older (or younger depending on the magic effect) by a single age category. The three age groups and the categories for each group are as follows. Although the Player’s Handbook says that you can choose any age for your character, it is assumed that a starting player character would normally be somewhere in the “Mature” group. I have divided the ages into 3 groups: Young, Mature and OldĮach of these groups are further divided into three categories. I have created the following unofficial rules to provide a framework for the DM to handle these situations. As the result of some magic, you might be unnaturally changed to any older (or younger) age. In the magical world of D&D there may be additional spells or magical effects that are not in any of the core books. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring. The “Ghost” has a “Horrifying Visage” ability that can age a character 1d4 x 10 years. The Monster Manuel only has one monster that effects aging. You also learn that a creature trapped in an “iron flask” doesn’t age. I would also have to assume that a properly worded “wish” spell could change the age of a creature.įrom the Dungeon Master’s Guide you learn that both the “Boots of Immortality” and the epic “Boon of Immortality” both stop you from aging, make you immune to any effect that would age you, and with them you can’t die from old age. You also learn that the “resurrection”, “true resurrection”, and “revivify” spells don’t work on creatures that died from old age. You also learn that the “petrified” condition ceases aging and creatures under the effect of the “imprisonment” spell don’t age. The Player’s Handbook tells you when each race is considered an adult and their expected lifespan.

But the world of D&D is a world full of magic and anything can happen. Most campaigns won’t represent a long enough time for your character’s advancing age to effect your character’s abilities. Your character ages normally as time passes in your campaign. If you want some rules for how your characters are effected when they are magically aged, with the possibility of dying from old age, this post is for you. This is not presented as an option in 5th edition. I n 3.5 and earlier editions of D&D your character could die of old age.
